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Models in Cooperative Game Theory [electronic resource] : Crisp, Fuzzy, and Multi-Choice Games / by Rodica Branzei, Dinko Dimitrov, Stef Tijs.

Por: Colaborador(es): Tipo de material: TextoTextoSeries Lecture Notes in Economics and Mathematical Systems ; 556 | Lecture Notes in Economics and Mathematical Systems ; 556Editor: Berlin, Heidelberg : Springer Berlin Heidelberg, 2005Descripción: VIII, 135 p. online resourceTipo de contenido:
  • text
Tipo de medio:
  • computer
Tipo de soporte:
  • online resource
ISBN:
  • 9783540285090
Trabajos contenidos:
  • SpringerLink (Online service)
Tema(s): Formatos físicos adicionales: Sin títuloClasificación CDD:
  • 330.0151 23
  • 330 23
Clasificación LoC:
  • HB144
Recursos en línea:
Contenidos:
Springer eBooksResumen: This book investigates the classical model of cooperative games with transferá able utility (TU-games) and models in which the players have the possibility to cooperate partially, namely fuzzy and multichoice games. In a crisp game the agents are either fully involved or not involved at all in cooperation with some other agents, while in a fuzzy game players are allowed to cooperate with infinitely many different participation levels, varying from non-cooperation to full cooperation. A multichoice game describes an intermediate case in which each player may have a fixed number of activity levels. Part I of the book is devoted to the most developed model in the theory of cooperative games, that of a classical TU-game with crisp coalitions, which we refer to as crisp game along the book. It presents basic notions, solutions concepts and classes of cooperative crisp games in such a way that allows the reader to use this part as a reference toolbox when studying the corresponding concepts from the theory of fuzzy games (Part II) and from the theory of multichoice games (Part III). The work on this book started while we were research fellows at ZiF (Bieleá feld) for the project "Procedural Approaches to Conflict Resolution", 2002.
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Cooperative Games with Crisp Coalitions -- Preliminaries -- Cores and Related Solution Concepts -- The Shapley Value and the ?-Value -- Classes of Cooperative Crisp Games -- Cooperative Games with Fuzzy Coalitions -- Preliminaries -- Solution Concepts for Fuzzy Games -- Convex Fuzzy Games -- Fuzzy Clan Games -- Multichoice Games -- Preliminaries -- Solution Concepts for Multichoice Games -- Classes of Multichoice Games.

This book investigates the classical model of cooperative games with transferá able utility (TU-games) and models in which the players have the possibility to cooperate partially, namely fuzzy and multichoice games. In a crisp game the agents are either fully involved or not involved at all in cooperation with some other agents, while in a fuzzy game players are allowed to cooperate with infinitely many different participation levels, varying from non-cooperation to full cooperation. A multichoice game describes an intermediate case in which each player may have a fixed number of activity levels. Part I of the book is devoted to the most developed model in the theory of cooperative games, that of a classical TU-game with crisp coalitions, which we refer to as crisp game along the book. It presents basic notions, solutions concepts and classes of cooperative crisp games in such a way that allows the reader to use this part as a reference toolbox when studying the corresponding concepts from the theory of fuzzy games (Part II) and from the theory of multichoice games (Part III). The work on this book started while we were research fellows at ZiF (Bieleá feld) for the project "Procedural Approaches to Conflict Resolution", 2002.

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