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Serious Games: The Challenge [electronic resource] : ITEC/CIP and T 2011: Joint Conference of the Interdisciplinary Research Group on Technology, Education, and Communication, and the Scientific Network on Critical and Flexible Thinking Ghent, Belgium, October 19-21, 2011, Revised Selected Papers / edited by Stefan Wannemacker, Sylke Vandercruysse, Geraldine Clarebout.

Por: Colaborador(es): Tipo de material: TextoTextoSeries Communications in Computer and Information Science ; 280 | Communications in Computer and Information Science ; 280Editor: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2012Descripción: VIII, 91 p. 10 illus. online resourceTipo de contenido:
  • text
Tipo de medio:
  • computer
Tipo de soporte:
  • online resource
ISBN:
  • 9783642338144
Trabajos contenidos:
  • SpringerLink (Online service)
Tema(s): Formatos físicos adicionales: Sin títuloClasificación CDD:
  • 004.16 23
Clasificación LoC:
  • QA75.5-76.95
Recursos en línea:
Contenidos:
Springer eBooksResumen: This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at the conference and selected from numerous submissions. The conference brought together scholars and researchers who study the use of serious games in educational settings from different perspectives, such as instructional design, domain specific didactics, cognitive and computer science.
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instructional design -- domain specific didactics -- cognitive and computer science.

This book constitutes the refereed proceedings of the Joint Conference of the Interdisciplinary Research Group on Technology, Education, Communication, and the Scientific Network on Critical and Flexible Thinking, held in Ghent, Belgium, in October 2011. The 12 papers in this volume represent extended versions of the 20 papers presented at the conference and selected from numerous submissions. The conference brought together scholars and researchers who study the use of serious games in educational settings from different perspectives, such as instructional design, domain specific didactics, cognitive and computer science.

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