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Evaluating User Experience in Games [electronic resource] : Concepts and Methods / edited by Regina Bernhaupt.

Por: Tipo de material: TextoTextoSeries Human-Computer Interaction Series | Human-Computer Interaction SeriesEditor: London : Springer London : Imprint: Springer, 2010Descripción: IX, 277p. online resourceTipo de contenido:
  • text
Tipo de medio:
  • computer
Tipo de soporte:
  • online resource
ISBN:
  • 9781848829633
Trabajos contenidos:
  • SpringerLink (Online service)
Tema(s): Formatos físicos adicionales: Sin títuloClasificación CDD:
  • 005.437 23
  • 4.019 23
Clasificación LoC:
  • QA76.9.U83
  • QA76.9.H85
Recursos en línea:
Contenidos:
Springer eBooksResumen: User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play. Evaluating User Experiences in Games: Presents a broad range of user experience evaluation methods and concepts; Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context; Includes new research on evaluating user experience during game play and after; and social play; Describes new evaluation methods; Details methods that are also applicable for exertion games or tabletop games. This comprehensive book will be welcomed by researchers and practitioners in the field.
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to Evaluation of UX -- User Experience Evaluation in Entertainment -- Frameworks and Methods -- Enabling Social Play: A Framework for Design and Evaluation -- Presence, Involvement, and Flow in Digital Games -- Assessing the Core Elements of the Gaming Experience -- The Life and Tools of a Games Designer -- Investigating Experiences and Attitudes Toward Videogames Using a Semantic Differential Methodology -- Video Game Development and User Experience -- User Experience Decomposed -- User Experience Design for Inexperienced Gamers: GAP Game Approachability Principles -- Digital Games, the Aftermath: Qualitative Insights into Postgame Experiences -- Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts -- User Experience Evaluating Special Aspects of Games -- Evaluating Exertion Games -- Beyond the Gamepad: HCI and Game Controller Design and Evaluation -- Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games.

User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play. Evaluating User Experiences in Games: Presents a broad range of user experience evaluation methods and concepts; Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context; Includes new research on evaluating user experience during game play and after; and social play; Describes new evaluation methods; Details methods that are also applicable for exertion games or tabletop games. This comprehensive book will be welcomed by researchers and practitioners in the field.

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