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Intelligent Technologies for Interactive Entertainment [electronic resource] : 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers / edited by Antonio Camurri, Cristina Costa.

Por: Colaborador(es): Tipo de material: TextoTextoSeries Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 78 | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 78Editor: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2012Descripción: XIV, 278 p. 93 illus. online resourceTipo de contenido:
  • text
Tipo de medio:
  • computer
Tipo de soporte:
  • online resource
ISBN:
  • 9783642302145
Trabajos contenidos:
  • SpringerLink (Online service)
Tema(s): Formatos físicos adicionales: Sin títuloClasificación CDD:
  • 005.437 23
  • 4.019 23
Clasificación LoC:
  • QA76.9.U83
  • QA76.9.H85
Recursos en línea: Springer eBooksResumen: This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11). The 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. Interaction technologies are having relevant changes in the last years, and will influence the way users consume and interact with the media and applications, both locally and over the Internet. The explosion of natural, multimodal, and touch based interfaces, and their access to the general public, has made new interaction paradigms a reality.
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This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11). The 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. Interaction technologies are having relevant changes in the last years, and will influence the way users consume and interact with the media and applications, both locally and over the Internet. The explosion of natural, multimodal, and touch based interfaces, and their access to the general public, has made new interaction paradigms a reality.

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